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The Original Shareware 1.1
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The Original Shareware (WeMake CDs)(Volume 1.1)(CDs, Inc)(1993).iso
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32
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gogame.zip
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MESSAGE.TXT
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1989-10-05
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6KB
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170 lines
/NSIGNON
/C Version 3.0 (gogame3)
-----------------------------------------------
| |
| GO |
| V3.0 |
| Copyright 1989 TMW Co 10/89 |
-----------------------------------------------
Choose:
7 - History of the Game 9- Structure of this Program
1 - Qualities of this Program 3- Operation of this Program
0 - Play GO
Shareware
If you enjoy this program, show your appreciation by sending
your comments/critique/suggestions and/or $20 to the author:
TMW Co
1361 Eastside Rd.
El Cajon, Cal 92020-1420
You are encouraged to pass this program on to others.
/Q
/NSTRUCTURE
/C 10/10/88
STRUCTURE of this set of programs:
GO.EXE - The program that does it all. Supplies these introductory
remarks and initializes data areas. Allows selection of White
and Black players and the handicap. Provides for recording the
game. Administers the actual move by move play and determines
the machines next move.
xxxx.JOS - Joseki data file.
xxxx.GAM - Files of recorded games. Pre-recorded games are mostly
from recent championships.
GAME.LST - Names of files of recorded games
The program uses character graphics and should be usable on
color or monochrome systems without special graphics hardware.
Commentary may be edited into game files. Use a non-document
mode editor and start in column 10.
/P
/Q
/NHISTORY
/C
Brief HISTORY of the game:
Ancient, ancient two player board game which takes simple elements-
line and circle, black and white, stone and wood - combines them with
simple rules and generates subtelties which have enthralled players
for millennia.
Originated in China a few thousand years B.C. Brought to Japan
in our Middle Ages. GO is now very popular there. Most of the current
champions are Japanese.
The playing area (go-ban) consists of 19 by 19 lines (the limit of
human comprehension). White and black stones (ishi) are alternately placed
on the intersections of the lines. Once placed, the stones stay put,
unless they are captured by being surrounded.
The object of the game is to surround and control vacant territory.
Try for too much territory and your opponent may live within it. Try for
too little and you end up with too little.
The game is over when there is nothing more to be gained by either
side. At this time, the side with the most vacant space (eyes) within
its control - wins.
/P
/Q
/NOPERATION
/C
OPERATING this Program:
This program is largely menu directed, and most of the choices
should be self evident.
The keypad is used to make menu choices and to point to where
you want to move. The directional arrow keys may be used to
designate where you want to place the next stone.
The LOGITECH mouse is also supported for designating where you
want to move. See the INSTALL file.
Multiple digit numeric input needs numeric mode and a carriage
return, as expected.
You may ask the machine to show you some suggestions when it is
your turn to play. Similarly, you may ask to see any Joseki
(conventional balanced moves) applicable to the particular corner
position on the board.
When the machine is playing, it may be interrupted only while
the "Any key to interrupt" message is displayed.
/P
/C
Operation - cont....
Recorded games (extent .GAM) are expected in a directory under
the current directory that the game program is running in. You may
change this from the Initial menu.
Run GAMELIST.BAT to create or update the list of available
recorded games. It will build a list of games in the game directory
designated above.
When you Quit the program, the current game is always saved
as "TempHist.gam". Starting up again where you left off is a matter
of selecting "Continue last game" when designating where the
Black or White moves are to come from.
Some interesting displays are available under Debug mode. (Initial
menu - choice 3.) Debug mode may be toggled ON or OFF and a log of
what the program is seeing may also be turned ON or OFF. A <space>
while "Wait" is displayed will pause things. Any key restarts.
/P
/Q
/NQUALITIES
/C
The QUALITIES of this Program:
This program is an excellent learning mechanism. Analysis of
professional games and your own games is the key to improving
your play.
White and Black may be played by human players or may be played
by the machine or to be played back from a prerecorded file.
You may change this assignment whenever you wish; taking over
from the machine or from a recorded file.
You take over by choosing (in the Initial Menu) a new source of
Black or White moves. You may change to a player or to the machine.
You cannot start playing back a file other than from the beginning.
A game may also be recorded as it is played.
Human players may choose to take back a move. If playing against
the machine, its last move is taken back, before the players last
move is taken back.
/P
/C
Qualities - cont..
The moves that the machine makes are better than random
moves. Corner Joseki is played, after which the sides are staked out
in a reasonable way.
The machine will probably capture if it can and will avoid
capture if it can. It does not look ahead very far as yet.
It is strongly influence oriented.
Detecting the end of productive play is very difficult, and the
machine doesnt do it very well yet, although it will sometimes Pass.
Speed. Presently, the machine takes about 1 1/2 minutes for a
move when there are about 100 stones on the board. This is on an
AT class machine. Total elapsed time taken by each color is displayed
after each move.
/P
/Q